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Metal Max Xeno | |
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Developer(s) |
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Publisher(s) | |
Director(s) | Hiroshi Miyaoka |
Producer(s) | Juntaro Kono |
Artist(s) |
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Composer(s) | Satoshi Kadokura |
Series | Metal Max |
Platform(s) | |
Release |
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Genre(s) | Turn-based role-playing |
Metal Max Xeno (メタルマックス ゼノ, Metaru Makkusu Zeno) is a role-playing video game developed by Kadokawa Games, Cattle Call and 24Frame, which was released for PlayStation 4 and PlayStation Vita on 19 April 2018 by Kadokawa Games. It is the sixth title in the original Metal Max main series, and the second title for Sony's PlayStation console, the first being PlayStation 2's Metal Saga.
Plot[edit]
Metal Max Xeno takes place in the former location of Tokyo Bay, now a desert referred to as Distokio by its inhabitants, approximately a century after the 'Great Annihilation' in which the supercomputer NOA attempted to destroy humanity in order to prevent further ecological disasters. NOA is eventually defeated, but with its final moments it sends an order to its creations, colloquially known as 'SoNs,' to completely exterminate humanity, thus beginning a second genocidal campaign. The SoNs quickly began to overwhelm and destroy the remaining settlements in the Distokio area, leaving only a secret technologically advanced underground bunker called the 'Iron Base' as the last surviving settlement. The Iron Base, which formerly served as the center of a post-apocalypse city known as Iron Town, is run by four survivors: D'Annunzio the base manager, Jingoro the head mechanic, Yokky, Jingoro's alcoholic protege, and Po-M, an android logistics officer.
Iron Base is visited by a young man (the player character, default name 'Talis'), who has a metal arm and who announces his intentions destroy the SoNs with his tank in revenge for their attack on his hometown and subsequent deaths of his mother and adopted father. The citizens of Iron Base agree to help him, in exchange for his assistance in seeking out survivors from the surrounding settlements. Talis finds no survivors in the ruined settlements, but, following an encounter with a large spider-like SoN, he rescues Toni, a former resident of Iron Town and the crush of Yokky, who had believed her to be dead.
Yokky joins Talis in searching for survivors and the two encounter Dylan, the former leader of a bandit gang that had harassed Iron Town in the past, and save him from a tank hacked by the SoNs. He is taken back to the Iron Base, where he is reluctantly allowed to stay and recover, and Toni joins Yokky and Talis as they travel north to locate new survivors. The three encounter Misaki, an academic who wanders the desert in a Flakpanzer Gepard searching for lost knowledge from before the apocalypse, and with their help he locates the entrance to a massive underground book repository guarded by Maria, the last surviving member of the repository's staff. After Talis assists Maria in destroying a group of SoNs besieging the repository, they, along with Misaki, move the books to Iron Base for safekeeping, and Maria and Misaki, along with a newly-recovered Dylan, join the Iron Base as new residents.
Following the operation, the team gathers for a small celebration. Yokky, noticing Talis' absence, excuses himself to search for him, and finds him in the midst of a painful seizure. While trying to assist him, Yokky discovers Talis' body is almost completely cybernetic; Talis confides to him that it is the result of nanobots which allow him to use his metal arm as a weapon and heal damage to his body quickly, but at the price of him being turned into a machine by the nanobots, and that eventually he will no longer be 'himself.' Talis asks Yokky not to reveal his secret to anyone, but Toni overhears and becomes concerned for Talis, as she has begun to develop feelings for him. The next morning, Po-M reveals that data recovered from the library indicated the existence of 'Cherbourg,' a massive defense shield that could protect Iron Base from SoNs attacks. Cherbourg was being developed by an underground society called U-Tokio, but U-Tokio was destroyed following a failed operation to retake sectors of the surface from the SoNs, and Cherbourg was left uncompleted, its components scattered across the ruins of Distokio and U-Tokio. With Cherbourg, Iron Base would be able to adequately defend itself against attacks and rebuild Iron Town, so Po-M tasks Talis with recovering Cherbourg's components so that they may complete it.
As they begin the search, they encounter an enormous SoN that Talis recognizes as the one that killed his mother and destroyed his home town. In a blind fury, he attacks it, but is defeated by a massive blast from the SoN and is brought back to Iron Base. Po-M nicknames the SoN 'Catastropus' and identifies it as the one responsible for the destruction of the other settlements in Distokio, but warns that it is too powerful for Talis to confront at his current strength. Talis, frustrated, asks if there is anything to help him get stronger, to which Po-M has a possible solution in the form of Nephilim Technology: SoNs technology that was recovered and reverse-engineered by U-Tokio before its destruction, far more powerful than conventional weapons. Cherbourg is also NephTech, so she gives Talis a device that can detect its pieces, along with other components of NephTech weaponry to assist him in battle.
While searching U-Tokio's tunnels for components of Cherbourg, Talis discovers a girl with a tail floating in a preservation chamber. Upon waking, the girl, named Ittica, goes with Talis back to Iron Base, and later reveals that she is a genetically-engineered human-animal hybrid called a 'Mute' which possesses the ability to shapeshift. Once all the components to Cherbourg are gathered, the team returns to base to assemble it. Toni confesses her feelings for Talis, but Talis turns her away, stating that he is aware of Yokky's feelings for Toni and does not want to hurt him, and reveals to her the extent of his body's conversion by the nanobots, stating that he does not have much time left. Yokky hears the conversation and, realizing Toni is in love with Talis, becomes conflicted about his self-confidence.
Cherbourg is assembled, and successfully tested, but the test attracts the attention of the SoNs. Realizing that the SoNs are now aware of Iron Base's power, they track the source of the attacks to an abandoned military fortress formerly used by U-Tokio, now being used as a staging point and resource stockpile by the SoNs, including the Catastropus itself, which they realize has set its sights on the upgraded Iron Base. After shutting the fortress down to prevent the SoNs from using it, they return to Iron Base to prepare their next move. Yokky and Toni, with the assistance of Maria and Ittica respectively, come to terms with their feelings and insecurity, and the citizens of Iron Base steel themselves in preparation for the final battle.
Aware that Catastropus is now en route, the team forms a plan: With Cherbourg in place, the Catastropus will be preoccupied attempting to break through it, and will leave itself unguarded for a close-range attack carried out by Talis and his team. With his team, Talis breaks through the Catastropus' vanguard and destroys the Catastropus itself, avenging his family and the people of Dystokio. Following the battle, Talis makes preparations to leave and seek out more survivors. Yokky joins him, and after getting a farewell from the citizens of Iron Base and a promise that they will always be a home for them to return to, the two depart in the tank Talis originally arrived in.
After the credits, Talis and Yokky encounter Toni, who wishes to join them. After a moment of consideration, Talis smiles, and accepts her into the team.
Metal Max Xeno Gamefaqs
After the game, the player has the option of starting a New Game Plus in two different modes: Story Mode, which replays the story with all player progression and items but locking certain plot-related vehicles and equipment, and Hunter Mode, which allows the player to start with all progression, vehicles, and equipment while minimizing the story, allowing the player to focus on hunting monsters and collecting bounties.
Characters[edit]
Talis: A young man dubbed 'humanity's last monster hunter.' Having lost his mother and later his adopted father to the SoNs, he is determined to hunt down and destroy every last SoN to avenge them. Despite appearing human besides his mechanical left arm, he is actually almost completely cybernetic due to nanites in his arm converting his body into a machine, and his drive to destroy the SoNs comes from a need to do so before the cybernetic conversion destroys what is left of 'himself.'
Yokky: A former alcoholic and protege to Iron Base's head mechanic. Orphaned by the war against the SoNs and adopted by Iron Base, he fell in love with a girl in Iron Town but was too shy to approach her, and when she apparently perished in Iron Town's destruction, he lost all faith in life and turned to drinking. When Toni is discovered to be alive, he quits drinking and romantically pursues her again, but his shyness and lack of experience in girls causes his feelings to go unrequited.
Toni: The lone survivor of Iron Town's destruction, and the girl that was the object of Yokky's affection. Her father was a prominent trader within Iron Town, but he was killed when the SoNs attacked and destroyed Iron Town and she was taken captive by a giant spider-like SoN. After being rescued by Talis, she joins Iron Base, and develops feelings for him, feelings that, like those of her admirer Yokky, go unrequited.
Dylan: A former bandit leader that was notorious for harassing Iron Town for supplies before the SoNs wiped out his gang. After being rescued by Talis and taken to Iron Base, he was grudgingly allowed to stay. He is possessed of a brash, crude demeanor, often coming into conflict with the calmer members of the team, but he does appreciate the second chance he was given, and fights loyally by Talis' side.
Misaki: An academic medic who wanders the wastes of Distokio, searching the ruins for what remains of humanity's knowledge. He is usually polite, calm, and mild-mannered, preferring only to get into a fight when absolutely necessary, but he is not afraid to speak out against those who irritate him, namely Dylan, whose crude manners and boisterous attitude often conflict with his quiet nature. His long hair, feminine features, and slender body often results in him being mistaken for a female.
Maria: The last of a squad of soldiers tasked with defending a massive U-Tokio book repository. Referred to as an 'immortal' soldier, her actual age is unknown, but she has been alive since the destruction of U-Tokio several decades ago, and has lived in the repository since, defending it from besieging SoNs. Boisterous but friendly, she nevertheless has grown wise from her years fighting, and approaches life casually, especially when it comes to intimacy.
Ittica: A genetically-engineered mutant girl known as a 'Mute,' discovered in suspended animation by Talis while searching for components of Cherbourg. She is energetic and rambunctious, using her ability to shapeshift into duplicates of other people to play pranks and cause trouble, though she ultimately means well and does not intentionally try to cause harm. She is known to also possess a voracious appetite due to her time spent in stasis without food.
D'Annunzio: Iron Base's manager, an experienced special operations veteran who also runs Iron Base's bar and item shop. Witnessing the SoNs' methodical extermination of humans has made him world-weary under his sassy demeanor, but he still holds hope for humanity and believes that it is never too late to start rebuilding.
Jingoro: The cantankerous and elderly head mechanic of Iron Base. He has an almost perverse love for tanks, and heads the modification and weapons/tank development function of Iron Base. He adopted an orphaned Yokky when the boy was young, training him to be his protege. He is a strict teacher, but he genuinely cares for Yokky, and recognizes the great potential the young mechanic possesses.
Po-M: An android created after the Great Annihilation (Po-M being an abbreviation for Post-Mankind) she is the logistics officer for the Iron Base. She is quiet, but friendly and cheerful, and has a love of poetry. In the field, she serves as Talis' guide, synchronizing travel points and providing information about landmarks and wasteland creatures.
U-Tokio: A former underground city created in the massive tunnels under Distokio. Formed by survivors and military officials who fled underground during the Great Annihilation, U-Tokio expanded the tunnels and formed into a thriving community. U-Tokio was destroyed when a failed military operation to retake sectors of the surface allowed for the SoNs to access the tunnels, and now only exists as ruins.
SoNs: An abbreviation of 'Spawn of NOA,' SoNs are robots designed and built by the supercomputer NOA for the express purpose of destroying human civilization. They were not originally meant to completely eradicate humanity, only to destroy their society and prevent it from rebuilding and once more polluting the planet. When NOA was defeated, it sent a final message to all SoNs to drive humanity to extinction as revenge.
Catastropus: A colossal, heavily-armored SoN capable of destroying entire cities that prowls Distokio, following its last commands from NOA to destroy humanity completely. Both Talis and the Iron Base seek their revenge against it since it is responsible for countless deaths and the near-extinction of Humanity in the Distokio area.
NOA: A massive, hyper-intelligent supercomputer developed by Vlad Corp in order to solve the issue of mounting ecological disasters plaguing humanity. NOA eventually gained sentience and determined that humanity was to blame for the disasters, and triggered the Great Annihilation in an attempt to wipe out human civilization. NOA was eventually defeated by a monster hunter, but with its last moments of life it sent a message to its creations to destroy humanity completely.
Development[edit]
Metal Max Xeno was first hinted on 20 October 2017, a trailer published PlayStation Official YouTube channel with the subtitle 'True End of Century, Born.' A week later, Kadokawa Games confirmed the game in Japanese magazine Dengeki PlayStation, which announced the game was set to be released for PlayStation 4 and PlayStation Vita in Q1 2018.[1][2] The character art is being handled by Hentai artist, Non Oda.
After Metal Max 4: Gekko no Diva released, series creator Hiroshi Miyaoka got acquainted with a brand new team to develop the mobile game Metal Max: Fireworks. After that, they decided to develop a new home console game in the series. Considering Metal Max 4 featured a variety of elements from the series and ended up having poor sales, Miyaoka decided to go 'back to basics' for the series, deciding to create a different kind of Metal Max game.[3] Thus, Metal Max Xeno got put into development.
The Japanese version was released on 19 April 2018,[4] the Chinese version was released on 19 May 2018 and the English version was released on 25 September 2018.[5]
A remake of the game Metal Max Xeno: Reborn will be released in Japan on 10 September 2020 on Nintendo Switch and PlayStation 4. A sequel, Metal Max Xeno: Reborn 2, is slated for release in 2020.[6]
Reception[edit]
According to Famitsu, two versions of the game were sold 29,700 copies in its first released week.[7] Famitsu scored the game a 31 out of 40.[8] The game holds a score of 66 on Metacritic based on 7 reviews.
References[edit]
- ^Sal Romano (24 October 2017). 'Metal Max Xeno announced for PS4, PS Vita [Update 3]'. Gematsu. Retrieved 21 December 2017.
- ^メタルマックスシリーズ最新作「METAL MAX Xeno」発表 PS4とVitaで2018年春発売. nlab.itmedia.co.jp (in Japanese). ITmedia. 26 October 2017. Retrieved 21 December 2017.
- ^'Metal Max Xeno'. Dengeki PlayStation (in Japanese). 649: 22–27. 26 October 2017. ASINB076BJF72Y.
- ^'Metal Max Xeno launches April 19 in Japan, new characters Dylan and Maria detailed - Gematsu'. 28 December 2017.
- ^「METAL MAX Xeno」,アジア,北米,欧州での発売時期が決定 ['Metal Max Xeno', release dates in Asia, North America and Europe was confirmed]. 4Gamer.net (in Japanese). Aetas, Inc. 17 April 2018. Retrieved 6 May 2018.
- ^'Metal Max Xeno: Reborn delayed to September 10 in Japan, 26 minutes of gameplay'. Gematsu. Retrieved 24 May 2020.
- ^https://web.archive.org/web/20180506084848/https://www.famitsu.com/biz/ranking/
- ^https://www.famitsu.com/cominy/?m=pc&a=page_h_title_review&title_id=35372
There Aren’t Many Problems A Tank Can’t Solve!
HIGH Starting new game+ and wiping out a boss with my opening salvo.
LOW No way to reload weapons during the gauntlet on the way to the final boss.

WTF There’s a mole villain named ‘Burroughs’, and that’s just the start of the puns…
Metal Max Xeno is built around a simple concept — How far can a game coast on strangeness and puns? As a traditional JRPG at the core with all of the random encounters and level-grinding one would expect, MMX feels like a dispatch from over a decade ago with a little added quirk for flavor.
Set in the arid ruins of Tokyo nearly a century after an AI nearly wiped humanity out in a nuclear war, the game casts players as Talis — he’s a Hunter who drives the dunes in a cherry-red tank, blasting monsters with reckless abandon. He soon meets two other survivors and their friendly android helper, who offer him a quest.
Xeno is unusually straightforward with its plot, and there are three distinct acts: 1 – Find Survivors. 2 – Find tech. 3 – Find the boss and kill it. The area maps are unusually narrow, and there are no sidequests or NPCs. I mean, I know the game is set in a barren wasteland, but I wasn’t expecting it to seem quite so empty.
There are a few interesting examples of environmental storytelling – skeletons scattered around a ruined shelter, empty oil drums containing the bones and personal effects of the dead, and so on. Other than that, however, there’s no attempt made to give the wasteland any real character, or even to fill it with activities. Beyond killing monsters and digging up gear, there’s literallynothing to do.
Combat is interesting in an iconoclastic way, most notable for how startlingly easy it is. The player controls a squad of up to three tanks, and there are few creatures in the Tokyo wasteland that can stand up to them. Other than the final boss, the most difficult sections are the rare ones that have the player exploring dungeons on foot without tons of steel protecting them.
Xeno‘s saving grace is the enemy design. There’s an amazingly random assemblage of machines, monsters, and mutants wandering the wastes, all itching to be blasted apart by cannons. In one of the most unusual mechanics I’ve seen in a while, enemies don’t just waylay the party, they pop up on the world map where the player is free to initiate combat by taking a potshot with the tank cannon. This opening salvo can often prove fatal, and any enemies killed by this kind of ambush reward the player with double experience. Yes, the game actually incentivizes over-leveling and skipping combat. While it’s truly strange to make much of the combat skippable without penalty, I can’t deny that it illustrates the power of the player’s weapons.
This brings me to the tank customization, which is one of the best parts of the experience. There’s an impressive amount of engines and weapons to install, and each chassis offers different loadout options with up to five slots for various weapon types. Every boss enemy has a shield that can be broken by one type of damage, so it’s always worth it to scope them out and plan accordingly. Easy to do, since an entire arsenal can be swapped around at any moment so long as the tanks are out of combat.
There’s a downside to the user-friendliness, however. With so much focus placed on building the right tank, combat tends to be anything but strategic – with the right three tanks there are few situations that can’t be overcome by simply tapping X over and over until the enemy has been worn down. Players will have to carefully plan their battles in the early game, using character skills to strike critical hits or to get in a few extra shots as they claw their way to narrow victories. Less than halfway through the campaign the player will have access to ‘rush’ commands, which allow them to fire every weapon simultaneously. Once that’s an option, doing anything else seems like a waste of time.
The result is that combat quickly starts feeling like little more than a numbers game — steamroll enemies until some manage to get a few licks in, then go back to base, upgrade the tanks and steamroll again. There’s just enough meat to the story (especially the interpersonal dynamics of the team members) to keep the journey engaging, but there’s just not enough here to make Metal Max Xeno feel like a substantial experience overall — and how could it when most battles can be won by a rapid-fire controller with a rock sitting on it?
If there’s more depth to Metal Max Xeno, I wasn’t able to find it. By the end of the game I’d encountered two hidden caves full of mini-bosses, and a mysterious boss-guarded shutter that couldn’t be opened by any means. Maybe there was something there to find, but the hours that came before had so thoroughly trained me to stick to the main quest that I had no idea where to even start. Despite its flaws, though, Xeno is charmingly strange thanks to its bizarre enemies and low difficulty level — it was a breeze to play through. It feels skeletal, however, and only those who wonder would happen if a three-story Maus tank battled a Rhino made of rocket launchers should give it a serious look. Rating: 5.5 out of 10
Disclosures: This game is developed and published by Kadokawa Games. It is currently available on PS4 and Vita. This copy of the game was obtained via publisher and reviewed on the PS4 Pro. Approximately 40 hours of play were devoted to the single-player mode, and the game was completed. There are no multiplayer modes.
Parents: According to the ESRB, this game is rated T and contains Blood, Language, Sexual Themes, Use of Alcohol, and Violence. This is kind of a weird one, I have to say. The combat is completely bloodless – tank vs robot, mostly, so what do you expect? There’s one shot of a mutilated corpse that turns up frequently, though, so look out for that. As for the mature content, let’s just say the game takes place in the horniest bunker in the apocalypse. There’s a long chain of plot developments concerning who wants to sleep with whom, and the ethical questions surrounding whether a certain character has the right to remain the last virgin on earth. Oh, and most of the characters drink all the time. So older teens only, please.
Colorblind Modes: There are no colorblind modes available in the options.
Deaf & Hard of Hearing Gamers: I played almost the entire game without audio and encountered no difficulties. There are onscreen indicators to accompany all audio cues, and the game is fully subtitled. The subtitles cannot be resized, however. Overall, I would say this game is fully accessible.
Remappable Controls: No, this game’s controls are not remappable. Players use the the left thumbstick to move the characters/tanks and navigate menus, and the right thumbstick to control the camera. Face buttons are used to operate menus, which is how all interaction takes place.
Metal Max Xeno Wiki
Daniel Weissenberger
Metal Max Xeno Neuro Tank Free Slot Machine
Nothing relevant to this conversation, that's for sure! Because we're here to talk about (sorry, write and read about, respectively) GC_Danny, who's updating this profile for the first time in thirteen years!
So let's take a gander back at that time and see what's happened! In addition to writing hundreds of video game reviews, Dan produced a book that can be legally purchased by almost anyone! He also wrote two short films, two episodes of television, and two movies! Although, sadly, and through much fault of his own, the movies have yet to be released.
In addition to general game reviewing, he's also dabbled in more long-form work, writing some of the longest and most comprehensivegamereviews of all time. Then there's his non-GameCritics blogging, where he's famous as the world's foremost expert on the TV show Criminal Minds, as well as the co-host of a weekly podcast - he's even working on a new videogame/critical experiment, which you can find out more about here!
If all that wasn't enough, just a few months ago he rebranded himself as 'The Hidden Object Guru', hoping to stake another claim of ultimate expertise, this time over a genre of casual games! Will he be successful? Only time will tell, but you're free to join the thrilling ride at his YouTube channel!
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